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Blog Post 6 - Unit 3 Postmortem

December 7, 2022 Group 5  The game that my group made is named Raid. The game was a roleplaying game in which two players cooperatively fought against waves of mutated insects in order to reach and defeat the boss. Within the game, the players would become stronger by receiving items after each wave which could be used to damage the monsters or heal themselves.  The target audience for this game was that we wanted to attract players who were somewhat interested in the dice-rolling combat of Dungeons and Dragons and also interested in the rogue-like item acquisition of games such as Risk of Rain 2. The player interaction pattern that Raid utilizes is Cooperative Play, which, as the name suggests, has players cooperating together against the game. An earlier build of Raid. One issue that we encountered in our Iterative Design process was that the rule sheet was lacking in some explanations and overcompensating in others. With this rule sheet being the third and final rule sheet ...

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